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static void | RTVUnavailable () |
| Shows an "RT-Voice unavailable"-UI. More...
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static void | NoVoicesUI () |
| Shows the "no voices found"-UI. More...
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static void | InstantiatePrefab (string prefabName) |
| Instantiates a prefab. More...
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static void | BannerOC () |
| Shows a banner for "Online Check". More...
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static void | RestartUnity (string executeMethod="") |
| Restart Unity. More...
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static void | SeparatorUI (int space=12) |
| Shows a separator-UI. More...
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static void | ReadOnlyTextField (string label, string text) |
| Generates a read-only text field with a label. More...
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static void | RefreshAssetDatabase (ImportAssetOptions options=ImportAssetOptions.Default) |
| Refreshes the asset database. More...
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static bool | isValidBuildTarget (BuildTarget target) |
| Returns the true if the BuildTarget is installed in Unity. More...
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static BuildTarget | GetBuildTargetForBuildName (string build) |
| Returns the BuildTarget for a build name, like 'win64'. More...
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static string | GetBuildNameFromBuildTarget (BuildTarget build) |
| Returns the build name for a BuildTarget. More...
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static System.Collections.Generic.List< T > | FindAssetsByType< T > () |
| Returns assets for a certain type. More...
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static T | CreateAsset< T > (string name, bool showSaveFileBrowser=true) |
| Create and return a new asset in a smart location based on the current selection and then select it. More...
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static void | InstantiatePrefab (string prefabName, string path) |
| Instantiates a prefab. More...
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static string | CreateString (string generateChars, int stringLength) |
| Creates a string of characters with a given length. More...
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static System.Collections.Generic.List< string > | SplitStringToLines (string text, bool ignoreCommentedLines=true, int skipHeaderLines=0, int skipFooterLines=0) |
| Split the given text to lines and return it as list. More...
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static string | FormatBytesToHRF (long bytes, bool useSI=false) |
| Format byte-value to Human-Readable-Form. More...
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static string | FormatSecondsToHRF (double seconds) |
| Format seconds to Human-Readable-Form. More...
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static Color | HSVToRGB (float h, float s, float v, float a=1f) |
| Generate nice HSV colors. Based on https://gist.github.com/rje/6206099 More...
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static string | GenerateLoremIpsum (int length, int minSentences=1, int maxSentences=int.MaxValue, int minWords=1, int maxWords=15) |
| Generates a "Lorem Ipsum" based on various parameters. More...
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static string | LanguageToISO639 (SystemLanguage language) |
| Converts a SystemLanguage to an ISO639-1 code. Returns "en" if the SystemLanguage could not be converted. More...
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static SystemLanguage | ISO639ToLanguage (string isoCode) |
| Converts an ISO639-1 code to a SystemLanguage. Returns SystemLanguage.English if the code could not be converted. More...
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static object | InvokeMethod (string className, string methodName, System.Reflection.BindingFlags flags=System.Reflection.BindingFlags.Static|System.Reflection.BindingFlags.Public, params object[] parameters) |
| Invokes a method on a full qualified class. More...
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static string | GetArgument (string name) |
| Returns an argument for a name from the url or command line. More...
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static string[] | GetArguments () |
| Returns all arguments from the url or command line. More...
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static System.Collections.Generic.Dictionary< string, System.Collections.Generic.List< string > > | ParseJSON (string json) |
| Parses a given JSON into a dictionary with key and values Note: this is a very basic implementation for simple JSON-strings - don't expect it to work with complex (e.g. nested) JSONs More...
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const int | GO_ID = 35 |
| Start index inside the "GameObject"-menu. More...
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const int | MENU_ID = 11820 |
| Start index inside the "Tools"-menu. More...
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static Texture2D | Logo_Asset => loadImage(ref logo_asset, "logo_asset_pro.png") |
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static Texture2D | Logo_Asset_Small => loadImage(ref logo_asset_small, "logo_asset_small_pro.png") |
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static Texture2D | Icon_Speak => loadImage(ref icon_speak, "icon_speak.png") |
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static Texture2D | Icon_Silence => loadImage(ref icon_silence, "icon_silence.png") |
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static Texture2D | Icon_Next => loadImage(ref icon_next, "icon_next.png") |
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static Texture2D | Icon_Previous => loadImage(ref icon_previous, "icon_previous.png") |
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static Texture2D | Store_AdventureCreator => loadImage(ref store_AdventureCreator, "Store_AdventureCreator.png") |
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static Texture2D | Store_CinemaDirector => loadImage(ref store_CinemaDirector, "Store_CinemaDirector.png") |
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static Texture2D | Store_DialogueSystem => loadImage(ref store_DialogueSystem, "Store_DialogueSystem.png") |
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static Texture2D | Store_LDC => loadImage(ref store_LDC, "Store_LDC.png") |
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static Texture2D | Store_LipSync => loadImage(ref store_LipSync, "Store_LipSync.png") |
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static Texture2D | Store_Naninovel => loadImage(ref store_Naninovel, "Store_Naninovel.png") |
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static Texture2D | Store_NPC_Chat => loadImage(ref store_NPC_Chat, "Store_NPC_Chat.png") |
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static Texture2D | Store_QuestSystem => loadImage(ref store_QuestSystem, "Store_QuestSystem.png") |
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static Texture2D | Store_SALSA => loadImage(ref store_SALSA, "Store_SALSA.png") |
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static Texture2D | Store_SLATE => loadImage(ref store_SLATE, "Store_SLATE.png") |
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static Texture2D | Store_Amplitude => loadImage(ref store_Amplitude, "Store_Amplitude.png") |
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static Texture2D | Store_Klattersynth => loadImage(ref store_Klattersynth, "Store_Klattersynth.png") |
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static Texture2D | Store_WebGL => loadImage(ref store_WebGL, "Store_WebGL.png") |
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static Texture2D | Store_Google => loadImage(ref store_Google, "Store_Google.png") |
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static bool | isRTVoiceInScene => GameObject.FindFirstObjectByType<Crosstales.RTVoice.Speaker>() != null |
| Checks if the "RTVoice"-prefab is in the scene. More...
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static bool | isGlobalCacheInScene => GameObject.FindFirstObjectByType<Crosstales.RTVoice.GlobalCache>() != null |
| Checks if the "GlobalCache"-prefab is in the scene. More...
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static Texture2D | Logo_Asset_BWF => loadImage(ref logo_asset_bwf, "logo_asset_bwf.png") |
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static Texture2D | Logo_Asset_DJ => loadImage(ref logo_asset_dj, "logo_asset_dj.png") |
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static Texture2D | Logo_Asset_FB => loadImage(ref logo_asset_fb, "logo_asset_fb.png") |
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static Texture2D | Logo_Asset_OC => loadImage(ref logo_asset_oc, "logo_asset_oc.png") |
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static Texture2D | Logo_Asset_Radio => loadImage(ref logo_asset_radio, "logo_asset_radio.png") |
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static Texture2D | Logo_Asset_RTV => loadImage(ref logo_asset_rtv, "logo_asset_rtv.png") |
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static Texture2D | Logo_Asset_TB => loadImage(ref logo_asset_tb, "logo_asset_tb.png") |
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static Texture2D | Logo_Asset_TPB => loadImage(ref logo_asset_tpb, "logo_asset_tpb.png") |
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static Texture2D | Logo_Asset_TPS => loadImage(ref logo_asset_tps, "logo_asset_tps.png") |
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static Texture2D | Logo_Asset_TR => loadImage(ref logo_asset_tr, "logo_asset_tr.png") |
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static Texture2D | Logo_CT => loadImage(ref logo_ct, "logo_ct.png") |
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static Texture2D | Logo_Unity => loadImage(ref logo_unity, "logo_unity.png") |
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static Texture2D | Icon_Save => loadImage(ref icon_save, "icon_save.png") |
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static Texture2D | Icon_Reset => loadImage(ref icon_reset, "icon_reset.png") |
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static Texture2D | Icon_Refresh => loadImage(ref icon_refresh, "icon_refresh.png") |
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static Texture2D | Icon_Delete => loadImage(ref icon_delete, "icon_delete.png") |
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static Texture2D | Icon_Folder => loadImage(ref icon_folder, "icon_folder.png") |
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static Texture2D | Icon_Plus => loadImage(ref icon_plus, "icon_plus.png") |
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static Texture2D | Icon_Minus => loadImage(ref icon_minus, "icon_minus.png") |
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static Texture2D | Icon_Manual => loadImage(ref icon_manual, "icon_manual.png") |
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static Texture2D | Icon_API => loadImage(ref icon_api, "icon_api.png") |
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static Texture2D | Icon_Forum => loadImage(ref icon_forum, "icon_forum.png") |
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static Texture2D | Icon_Product => loadImage(ref icon_product, "icon_product.png") |
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static Texture2D | Icon_Check => loadImage(ref icon_check, "icon_check.png") |
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static Texture2D | Social_Discord => loadImage(ref social_Discord, "social_Discord.png") |
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static Texture2D | Social_Facebook => loadImage(ref social_Facebook, "social_Facebook.png") |
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static Texture2D | Social_Twitter => loadImage(ref social_Twitter, "social_Twitter.png") |
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static Texture2D | Social_Youtube => loadImage(ref social_Youtube, "social_Youtube.png") |
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static Texture2D | Social_Linkedin => loadImage(ref social_Linkedin, "social_Linkedin.png") |
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static Texture2D | Video_Promo => loadImage(ref video_promo, "video_promo.png") |
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static Texture2D | Video_Tutorial => loadImage(ref video_tutorial, "video_tutorial.png") |
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static Texture2D | Icon_Videos => loadImage(ref icon_videos, "icon_videos.png") |
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static Texture2D | Icon_3p_Assets => loadImage(ref icon_3p_assets, "icon_3p_assets.png") |
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static Texture2D | Asset_PlayMaker => loadImage(ref asset_PlayMaker, "asset_PlayMaker.png") |
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static Texture2D | Asset_VolumetricAudio => loadImage(ref asset_VolumetricAudio, "asset_VolumetricAudio.png") |
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static Texture2D | Asset_RockTomate => loadImage(ref asset_rocktomate, "asset_rocktomate.png") |
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static Texture2D | Asset_RTFB => loadImage(ref asset_RTFB, "asset_RTFB.png") |
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static bool | ApplicationIsPlaying = Application.isPlaying |
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static bool | isEditorMode => isEditor && !ApplicationIsPlaying |
| Checks if we are in Editor mode. More...
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static bool | isStandalonePlatform => isWindowsPlatform || isMacOSPlatform || isLinuxPlatform |
| Checks if the current platform is standalone (Windows, macOS or Linux). More...
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static bool | isWebPlatform => isWebGLPlatform |
| Checks if the current platform is Web (WebPlayer or WebGL). More...
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static bool | isWindowsBasedPlatform => isWindowsPlatform || isWSAPlatform || isXboxOnePlatform |
| Checks if the current platform is Windows-based (Windows standalone, WSA or XboxOne). More...
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static bool | isWSABasedPlatform => isWSAPlatform || isXboxOnePlatform |
| Checks if the current platform is WSA-based (WSA or XboxOne). More...
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static bool | isAppleBasedPlatform => isMacOSPlatform || isIOSPlatform || isTvOSPlatform |
| Checks if the current platform is Apple-based (macOS standalone, iOS or tvOS). More...
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static bool | isIOSBasedPlatform => isIOSPlatform || isTvOSPlatform |
| Checks if the current platform is iOS-based (iOS or tvOS). More...
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static bool | isMobilePlatform => isAndroidPlatform || isIOSBasedPlatform |
| Checks if the current platform is mobile (Android and iOS). More...
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static bool | isEditor => isWindowsEditor || isMacOSEditor || isLinuxEditor |
| Checks if we are inside the Editor. More...
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