Crosstales.DJ.EditorUtil.EditorConfig Class Reference

Editor configuration for the asset. More...

Static Public Member Functions

static void Reset ()
 Resets all changeable variables to their default value. More...
 
static void Load ()
 Loads the all changeable variables. More...
 
static void Save ()
 Saves the all changeable variables. More...
 

Static Public Attributes

static bool UPDATE_CHECK = EditorConstants.DEFAULT_UPDATE_CHECK
 Enable or disable update-checks for the asset. More...
 
static bool COMPILE_DEFINES = EditorConstants.DEFAULT_COMPILE_DEFINES
 Enable or disable adding compile defines "CT_DJ" for the asset. More...
 
static bool PREFAB_AUTOLOAD = EditorConstants.DEFAULT_PREFAB_AUTOLOAD
 Automatically load and add the prefabs to the scene. More...
 
static bool HIERARCHY_ICON = EditorConstants.DEFAULT_HIERARCHY_ICON
 Enable or disable the icon in the hierarchy. More...
 
static bool MODIFY_MANIFEST = EditorConstants.DEFAULT_MODIFY_MANIFEST
 Enable or disable the modifications of the Package.appxmanifest. More...
 
static bool isLoaded
 Is the configuration loaded? More...
 
static string PREFAB_PATH => ASSET_PATH + EditorConstants.PREFAB_SUBPATH
 Returns the path of the prefabs. More...
 

Properties

static string ASSET_PATH [get]
 Returns the path to the asset inside the Unity project. More...
 

Detailed Description

Editor configuration for the asset.

Member Function Documentation

◆ Load()

static void Crosstales.DJ.EditorUtil.EditorConfig.Load ( )
static

Loads the all changeable variables.

◆ Reset()

static void Crosstales.DJ.EditorUtil.EditorConfig.Reset ( )
static

Resets all changeable variables to their default value.

◆ Save()

static void Crosstales.DJ.EditorUtil.EditorConfig.Save ( )
static

Saves the all changeable variables.

Member Data Documentation

◆ COMPILE_DEFINES

bool Crosstales.DJ.EditorUtil.EditorConfig.COMPILE_DEFINES = EditorConstants.DEFAULT_COMPILE_DEFINES
static

Enable or disable adding compile defines "CT_DJ" for the asset.

◆ HIERARCHY_ICON

bool Crosstales.DJ.EditorUtil.EditorConfig.HIERARCHY_ICON = EditorConstants.DEFAULT_HIERARCHY_ICON
static

Enable or disable the icon in the hierarchy.

◆ isLoaded

bool Crosstales.DJ.EditorUtil.EditorConfig.isLoaded
static

Is the configuration loaded?

◆ MODIFY_MANIFEST

bool Crosstales.DJ.EditorUtil.EditorConfig.MODIFY_MANIFEST = EditorConstants.DEFAULT_MODIFY_MANIFEST
static

Enable or disable the modifications of the Package.appxmanifest.

◆ PREFAB_AUTOLOAD

bool Crosstales.DJ.EditorUtil.EditorConfig.PREFAB_AUTOLOAD = EditorConstants.DEFAULT_PREFAB_AUTOLOAD
static

Automatically load and add the prefabs to the scene.

◆ PREFAB_PATH

string Crosstales.DJ.EditorUtil.EditorConfig.PREFAB_PATH => ASSET_PATH + EditorConstants.PREFAB_SUBPATH
static

Returns the path of the prefabs.

Returns
The path of the prefabs.

◆ UPDATE_CHECK

bool Crosstales.DJ.EditorUtil.EditorConfig.UPDATE_CHECK = EditorConstants.DEFAULT_UPDATE_CHECK
static

Enable or disable update-checks for the asset.

Property Documentation

◆ ASSET_PATH

string Crosstales.DJ.EditorUtil.EditorConfig.ASSET_PATH
staticget

Returns the path to the asset inside the Unity project.

Returns
The path to the asset inside the Unity project.

The documentation for this class was generated from the following file:
  • C:/Users/slaub/Unity/assets/DJPro/DJPro/Assets/Plugins/crosstales/DJ/Scripts/Editor/Util/EditorConfig.cs