Simple GUI for audio filters on multiple objects.
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void | ResetFilters () |
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void | ClearFilters () |
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void | ReverbFilterDropdownChanged (int index) |
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void | ChorusFilterEnabled (bool isEnabled) |
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void | EchoFilterEnabled (bool isEnabled) |
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void | DistortionFilterEnabled (bool isEnabled) |
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void | DistortionFilterChanged (float value) |
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void | LowPassFilterEnabled (bool isEnabled) |
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void | LowPassFilterChanged (float value) |
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void | HighPassFilterEnabled (bool isEnabled) |
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void | HighPassFilterChanged (float value) |
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void | VolumeChanged (float value) |
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void | PitchChanged (float value) |
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System.Collections.Generic.List< AudioSource > | Sources = new System.Collections.Generic.List<AudioSource>() |
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System.Collections.Generic.List< AudioReverbFilter > | ReverbFilters = new System.Collections.Generic.List<AudioReverbFilter>() |
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System.Collections.Generic.List< AudioChorusFilter > | ChorusFilters = new System.Collections.Generic.List<AudioChorusFilter>() |
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System.Collections.Generic.List< AudioEchoFilter > | EchoFilters = new System.Collections.Generic.List<AudioEchoFilter>() |
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System.Collections.Generic.List< AudioDistortionFilter > | DistortionFilters = new System.Collections.Generic.List<AudioDistortionFilter>() |
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System.Collections.Generic.List< AudioLowPassFilter > | LowPassFilters = new System.Collections.Generic.List<AudioLowPassFilter>() |
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System.Collections.Generic.List< AudioHighPassFilter > | HighPassFilters = new System.Collections.Generic.List<AudioHighPassFilter>() |
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Text | Distortion |
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Text | Lowpass |
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Text | Highpass |
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Text | Volume |
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Text | Pitch |
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Dropdown | ReverbFilterDropdown |
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Simple GUI for audio filters on multiple objects.
The documentation for this class was generated from the following file:
- C:/Users/slaub/Unity/assets/RTVoice/RTVoicePro/Assets/Plugins/crosstales/RTVoice/Demos/Scripts/GUIMultiAudioFilter.cs