Crosstales.Common.Util.RandomColor Class Reference

Random color changer. More...

Inheritance diagram for Crosstales.Common.Util.RandomColor:

Public Attributes

bool UseInterval = true
 Use intervals to change the color (default: true). More...
 
Vector2 ChangeInterval = new Vector2(5, 10)
 summary>Random hue range between min (= x) and max (= y) (default: x = 0, y = 1). More...
 
Vector2 HueRange = new Vector2(0f, 1f)
 summary>Random saturation range between min (= x) and max (= y) (default: x = 1, y = 1). More...
 
Vector2 SaturationRange = new Vector2(1f, 1f)
 summary>Random value range between min (= x) and max (= y) (default: x = 1, y = 1). More...
 
Vector2 ValueRange = new Vector2(1f, 1f)
 summary>Random alpha range between min (= x) and max (= y) (default: x = 1, y = 1). More...
 
Vector2 AlphaRange = new Vector2(1f, 1f)
 summary>Use gray scale colors (default: false). More...
 
bool GrayScale
 summary>Modify the color of a material instead of the Renderer (default: not set, optional). More...
 
Material Material
 summary>Set the object to a random color at Start (default: false). More...
 
bool RandomColorAtStart
 

Detailed Description

Random color changer.

Member Data Documentation

◆ AlphaRange

Vector2 Crosstales.Common.Util.RandomColor.AlphaRange = new Vector2(1f, 1f)

summary>Use gray scale colors (default: false).

◆ ChangeInterval

Vector2 Crosstales.Common.Util.RandomColor.ChangeInterval = new Vector2(5, 10)

summary>Random hue range between min (= x) and max (= y) (default: x = 0, y = 1).

◆ GrayScale

bool Crosstales.Common.Util.RandomColor.GrayScale

summary>Modify the color of a material instead of the Renderer (default: not set, optional).

◆ HueRange

Vector2 Crosstales.Common.Util.RandomColor.HueRange = new Vector2(0f, 1f)

summary>Random saturation range between min (= x) and max (= y) (default: x = 1, y = 1).

◆ Material

Material Crosstales.Common.Util.RandomColor.Material

summary>Set the object to a random color at Start (default: false).

◆ SaturationRange

Vector2 Crosstales.Common.Util.RandomColor.SaturationRange = new Vector2(1f, 1f)

summary>Random value range between min (= x) and max (= y) (default: x = 1, y = 1).

◆ UseInterval

bool Crosstales.Common.Util.RandomColor.UseInterval = true

Use intervals to change the color (default: true).

summary>Random change interval between min (= x) and max (= y) in seconds (default: x = 5, y = 10).

◆ ValueRange

Vector2 Crosstales.Common.Util.RandomColor.ValueRange = new Vector2(1f, 1f)

summary>Random alpha range between min (= x) and max (= y) (default: x = 1, y = 1).


The documentation for this class was generated from the following file:
  • C:/Users/slaub/Unity/assets/RTVoice/RTVoicePro/Assets/Plugins/crosstales/Common/Extras/Random/Scripts/RandomColor.cs