Editor configuration for the asset.
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static void | Reset () |
| Resets all changeable variables to their default value. More...
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static void | Load () |
| Loads the all changeable variables. More...
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static void | Save () |
| Saves the all changeable variables. More...
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static string | ASSET_PATH [get] |
| Returns the path to the asset inside the Unity project. More...
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Editor configuration for the asset.
◆ Load()
static void Crosstales.OnlineCheck.EditorUtil.EditorConfig.Load |
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Loads the all changeable variables.
◆ Reset()
static void Crosstales.OnlineCheck.EditorUtil.EditorConfig.Reset |
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Resets all changeable variables to their default value.
◆ Save()
static void Crosstales.OnlineCheck.EditorUtil.EditorConfig.Save |
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Saves the all changeable variables.
◆ COMPILE_DEFINES
bool Crosstales.OnlineCheck.EditorUtil.EditorConfig.COMPILE_DEFINES = Crosstales.OnlineCheck.EditorUtil.EditorConstants.DEFAULT_COMPILE_DEFINES |
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Enable or disable adding compile define "CT_OC" for the asset.
◆ HIERARCHY_ICON
bool Crosstales.OnlineCheck.EditorUtil.EditorConfig.HIERARCHY_ICON = Crosstales.OnlineCheck.EditorUtil.EditorConstants.DEFAULT_HIERARCHY_ICON |
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Enable or disable the icon in the hierarchy.
◆ isLoaded
bool Crosstales.OnlineCheck.EditorUtil.EditorConfig.isLoaded |
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Is the configuration loaded?
◆ PREFAB_PATH
Returns the path of the prefabs.
- Returns
- The path of the prefabs.
◆ UPDATE_CHECK
bool Crosstales.OnlineCheck.EditorUtil.EditorConfig.UPDATE_CHECK = Crosstales.OnlineCheck.EditorUtil.EditorConstants.DEFAULT_UPDATE_CHECK |
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Enable or disable update-checks for the asset.
◆ ASSET_PATH
string Crosstales.OnlineCheck.EditorUtil.EditorConfig.ASSET_PATH |
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Returns the path to the asset inside the Unity project.
- Returns
- The path to the asset inside the Unity project.
The documentation for this class was generated from the following file:
- C:/Users/slaub/Unity/assets/OnlineCheck/OnlineCheckPro/Assets/Plugins/crosstales/OnlineCheck/Scripts/Editor/Util/EditorConfig.cs