Crosstales.NLayer.Decoder.BitReservoir Class Reference

Public Member Functions

bool AddBits (IMpegFrame frame, int overlap)
 
int GetBits (int count)
 
int Get1Bit ()
 
int TryPeekBits (int count, out int readCount)
 
void SkipBits (int count)
 
void RewindBits (int count)
 
void FlushBits ()
 
void Reset ()
 

Properties

int BitsAvailable [get]
 
long BitsRead [get]
 

The documentation for this class was generated from the following file:
  • C:/Users/slaub/Unity/assets/DJPro/DJPro/Assets/Plugins/crosstales/Common/Libraries/NLayer/Decoder/BitReservoir.cs