Model representing a loop point.
More...
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override string | ToString () |
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override bool | Equals (object obj) |
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override int | GetHashCode () |
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float | StartPosition [get, set] |
| The start position of the loop in percent (range: 0-0.999). More...
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float | EndPosition [get, set] |
| The end position of the loop in percent (range: 0.001-1). More...
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Model representing a loop point.
◆ EndSamplePosition
int Crosstales.DJ.Model.LoopPoint.EndSamplePosition = 200000 |
The end position of the loop in samples.
◆ EndTimePosition
float Crosstales.DJ.Model.LoopPoint.EndTimePosition = 2f |
The end position of the loop in seconds.
◆ Mode
Mode for the loop (default: SECONDS).
◆ StartSamplePosition
int Crosstales.DJ.Model.LoopPoint.StartSamplePosition = 10000 |
The start position of the loop in samples.
◆ StartTimePosition
float Crosstales.DJ.Model.LoopPoint.StartTimePosition = 1f |
The start position of the loop in seconds.
◆ EndPosition
float Crosstales.DJ.Model.LoopPoint.EndPosition |
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getset |
The end position of the loop in percent (range: 0.001-1).
◆ StartPosition
float Crosstales.DJ.Model.LoopPoint.StartPosition |
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getset |
The start position of the loop in percent (range: 0-0.999).
The documentation for this class was generated from the following file:
- C:/Users/slaub/Unity/assets/DJPro/DJPro/Assets/Plugins/crosstales/DJ/Scripts/Model/LoopPoint.cs