Configuration for the asset.
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static void | Reset () |
| Resets all changeable variables to their default value. More...
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static void | Load () |
| Loads all changeable variables. More...
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static void | Save () |
| Saves all changeable variables. More...
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Configuration for the asset.
◆ Load()
static void Crosstales.RTVoice.Util.Config.Load |
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Loads all changeable variables.
◆ Reset()
static void Crosstales.RTVoice.Util.Config.Reset |
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Resets all changeable variables to their default value.
◆ Save()
static void Crosstales.RTVoice.Util.Config.Save |
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Saves all changeable variables.
◆ ASSET_PATH
string Crosstales.RTVoice.Util.Config.ASSET_PATH = "/Plugins/crosstales/RTVoice/" |
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Path to the asset inside the Unity project.
◆ AUDIOFILE_AUTOMATIC_DELETE
bool Crosstales.RTVoice.Util.Config.AUDIOFILE_AUTOMATIC_DELETE = Constants.DEFAULT_AUDIOFILE_AUTOMATIC_DELETE |
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Automatically delete the generated audio files.
◆ DEBUG
Enable or disable debug logging for the asset.
◆ ENFORCE_STANDALONE_TTS
bool Crosstales.RTVoice.Util.Config.ENFORCE_STANDALONE_TTS = Constants.DEFAULT_ENFORCE_STANDALONE_TTS |
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Enforce standalone TTS (for development).
◆ isLoaded
bool Crosstales.RTVoice.Util.Config.isLoaded |
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Is the configuration loaded?
◆ TTS_MACOS
string Crosstales.RTVoice.Util.Config.TTS_MACOS = Constants.DEFAULT_TTS_MACOS |
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Location of the TTS-system under MacOS.
◆ AUDIOFILE_PATH
string Crosstales.RTVoice.Util.Config.AUDIOFILE_PATH |
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Path to the generated audio files.
The documentation for this class was generated from the following file:
- C:/Users/slaub/Unity/assets/RTVoice/RTVoicePro/Assets/Plugins/crosstales/RTVoice/Scripts/Util/Config.cs