Crosstales.RTVoice.EditorUtil.EditorConfig Class Reference

Editor configuration for the asset. More...

Static Public Member Functions

static void Reset ()
 Resets all changeable variables to their default value. More...
 
static void Load ()
 Loads all changeable variables. More...
 
static void Save ()
 Saves all changeable variables. More...
 

Static Public Attributes

static bool UPDATE_CHECK = Crosstales.RTVoice.EditorUtil.EditorConstants.DEFAULT_UPDATE_CHECK
 Enable or disable update-checks for the asset. More...
 
static bool COMPILE_DEFINES = Crosstales.RTVoice.EditorUtil.EditorConstants.DEFAULT_COMPILE_DEFINES
 Enable or disable adding compile define "CT_RTV" for the asset. More...
 
static bool HIERARCHY_ICON = Crosstales.RTVoice.EditorUtil.EditorConstants.DEFAULT_HIERARCHY_ICON
 Enable or disable the icon in the hierarchy. More...
 
static bool isLoaded
 Is the configuration loaded? More...
 
static string PREFAB_PATH => ASSET_PATH + Crosstales.RTVoice.EditorUtil.EditorConstants.PREFAB_SUBPATH
 Returns the path of the prefabs. More...
 

Properties

static string ASSET_PATH [get]
 Returns the path to the asset inside the Unity project. More...
 

Detailed Description

Editor configuration for the asset.

Member Function Documentation

◆ Load()

static void Crosstales.RTVoice.EditorUtil.EditorConfig.Load ( )
static

Loads all changeable variables.

◆ Reset()

static void Crosstales.RTVoice.EditorUtil.EditorConfig.Reset ( )
static

Resets all changeable variables to their default value.

◆ Save()

static void Crosstales.RTVoice.EditorUtil.EditorConfig.Save ( )
static

Saves all changeable variables.

Member Data Documentation

◆ COMPILE_DEFINES

bool Crosstales.RTVoice.EditorUtil.EditorConfig.COMPILE_DEFINES = Crosstales.RTVoice.EditorUtil.EditorConstants.DEFAULT_COMPILE_DEFINES
static

Enable or disable adding compile define "CT_RTV" for the asset.

◆ HIERARCHY_ICON

bool Crosstales.RTVoice.EditorUtil.EditorConfig.HIERARCHY_ICON = Crosstales.RTVoice.EditorUtil.EditorConstants.DEFAULT_HIERARCHY_ICON
static

Enable or disable the icon in the hierarchy.

◆ isLoaded

bool Crosstales.RTVoice.EditorUtil.EditorConfig.isLoaded
static

Is the configuration loaded?

◆ PREFAB_PATH

string Crosstales.RTVoice.EditorUtil.EditorConfig.PREFAB_PATH => ASSET_PATH + Crosstales.RTVoice.EditorUtil.EditorConstants.PREFAB_SUBPATH
static

Returns the path of the prefabs.

Returns
The path of the prefabs.

◆ UPDATE_CHECK

bool Crosstales.RTVoice.EditorUtil.EditorConfig.UPDATE_CHECK = Crosstales.RTVoice.EditorUtil.EditorConstants.DEFAULT_UPDATE_CHECK
static

Enable or disable update-checks for the asset.

Property Documentation

◆ ASSET_PATH

string Crosstales.RTVoice.EditorUtil.EditorConfig.ASSET_PATH
staticget

Returns the path to the asset inside the Unity project.

Returns
The path to the asset inside the Unity project.

The documentation for this class was generated from the following file:
  • C:/Users/slaub/Unity/assets/RTVoice/RTVoicePro/Assets/Plugins/crosstales/RTVoice/Scripts/Editor/Util/EditorConfig.cs